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 2/15/12 Dark Mambele

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PostSubject: 2/15/12 Dark Mambele   2/15/12 Dark Mambele I_icon_minitimeSun Feb 12, 2012 2:49 pm

2/15/12 Dark Mambele DarkMambele-ORCS-EN-C-1E
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PostSubject: Re: 2/15/12 Dark Mambele   2/15/12 Dark Mambele I_icon_minitimeTue Feb 14, 2012 9:11 pm

update
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PostSubject: Re: 2/15/12 Dark Mambele   2/15/12 Dark Mambele I_icon_minitimeWed Feb 15, 2012 4:06 am

Aren't the trigger requirements a bit extreme? By the time any player has three dark monsters on the field, can't you say that they are likely attacking for the game?

Note: My experience with Dark decks is limited to Darkwold.
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PostSubject: Re: 2/15/12 Dark Mambele   2/15/12 Dark Mambele I_icon_minitimeWed Feb 15, 2012 8:00 am

i think thats the point because they're trying to be careful boosting up darks at this point after such hits as teledad, dark world, inzectors,etc.
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PostSubject: Re: 2/15/12 Dark Mambele   2/15/12 Dark Mambele I_icon_minitimeThu Feb 16, 2012 4:06 am

Well it helps if something is face down and it doesn't leave e.g Marshamallon, Spirit Reaper, etc.
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PostSubject: Re: 2/15/12 Dark Mambele   2/15/12 Dark Mambele I_icon_minitimeThu Feb 16, 2012 9:29 pm

Deathmankid wrote:
Well it helps if something is face down and it doesn't leave e.g Marshamallon, Spirit Reaper, etc.

it only hits face-ups.
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2/15/12 Dark Mambele Empty
PostSubject: Re: 2/15/12 Dark Mambele   2/15/12 Dark Mambele I_icon_minitime

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